Difference between revisions of "Teaching with phones in VR headsets"

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==Piloting the idea==
 
==Piloting the idea==
 
===Pilot work===
 
===Pilot work===
We tried three different [[VR headsets for phones]]: Atlasoni, Shinecon, and VR Wear].
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We tried three different [[VR headsets for phones]]: Atlasoni, Shinecon, and VR Wear.
  
 
===Participants===
 
===Participants===

Revision as of 15:37, 16 July 2019

McLAB-Logo.png

The big question

How can augmented and virtual reality be used in education?

Overview

Goals and objectives

Piloting the idea

Pilot work

We tried three different VR headsets for phones: Atlasoni, Shinecon, and VR Wear.

Participants

The following schools are contributors to this pilot:

Results

Assessment vehicle

Participants were surveyed for their reactions and experiences. A Qualtrics survey was distributed to all participants.

Survey Questions

Recommendations and observations

To be supplied...

Tell us your story

  • Do you have experience with augmented or virtual reality in the classroom?
  • Did something in this article help you make a decision about your curriculum or cause you to try something new?
  • Do you have questions about this project or the results?

Please share any experience, reactions, or questions with us so we can add to the content of this article and make it more relevant for the next person. Email your input to nthomes@winona.edu and we will add it to this article. Thanks.


More information

Want more information on the McLAB or have an idea you would like to pursue? Contact Norb Thomes at (507) 457-5043 or nthomes@winona.edu.

Overview of the McLAB

Read the full overview of the Mobile Computing Laboratory project.

Related wiki topics